asmodeo
Active Member
Here!
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Ass loopThere's a couple of ways to do that but ultimately it's manipulating bones in KKPE advanced mode. To make cheeks clap, you can just open KKPE advanced mode on your character, go to bones, and search "siri". This will show you all buttcheek bones. Select one of the bones and tick "symmetrical", then click between the position, rotation, and scale tabs and tweak some of the values in each to see what they do.
To animate this, you can open timeline and scroll through the left side list until you see a section for KKPE. Should see interopables for things like Bone Scale, Bone Position, Bone Rotation, etc. Click on the bone you wish to animate in KKPE, then shift+click on the timeline rows for Bone Position, Bone Rotation, and Bone Scale.
This will add active keyframes for each component of that specific bone into Timeline. To animate this, all you'd have to do is scrub some amount of time ahead, tweak the cheeks to your desired characteristics in KKPE bone editor, then shift+click the rows once more in Timeline to create new keyframes with the new position/rotation/scale data.
I may do a video showing how I rebuild a scene to fit with different characters and outfits. The tricky part with doing this is I'd have to do an awful lot of editing so you can clearly see what I'm clicking on, what keyboard shortcuts I'm using, etc. Another issue is many times it's just trial-and-error in which I am attempting to find the best bone to tweak for a specific desired look, so it's a lot of back and forth and undoing and redoing, lol. I'm currently rebuilding one from ZeroKK and nearly got it finished, but I'll try another and document what I'm doing.
Bump. Anyone?Hello guys anyone have this card (Illya card) from this user? Much thanks!
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イラストコミュニケーションサービス [pixiv]
pixiv(ピクシブ)は、作品の投稿・閲覧が楽しめる「イラストコミュニケーションサービス」です。幅広いジャンルの作品が投稿され、ユーザー発の企画やメーカー公認のコンテストが開催されています。www.pixiv.net
Thank you!Here!
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Gofile - Cloud Storage Made Simple
Secure, fast and free cloud storage solution. Upload and share files instantly.gofile.io
Got posted on Isekai.how about
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[R-18]お燐と霊夢
https://x.com/Mightyniku https://baraag.net/@mightyniku FULL > https://x.com/Mightyniku/status/1862134479080538293 --------------------www.pixiv.net
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[R-18]もみかげ
FULL > https://x.com/Mightyniku/status/1864309480655344096 -------------------------------------------------------- シーン + 高画質 60FPS / Scenwww.pixiv.net
Same here, not sure about the problem, turning off ABMX does not work
Well i got it. It is the node constraints problem, just turn off "UP TYPE 2 M1 spine 02" and "UP TYPE 1 M1 spine 03" in the plugin
Unfortunately I only have this https://gofile.io/d/WA9ZSeI have BRS, Shiroko, and most earthship's cards when they were $10 on her Patreon. Will share them when Kafka/Youko is shared or if there's more demand.
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it wasnt due on vpn, it was an account related issue that I got solved thankfullyTry using a VPN if you have one. I'm using one and it works just fine. Turn it of if you want to register tho.
Zani by Lo_R/OoOoO: https://gofile.io/d/a1fnnfAnyone got these two?
Zani:
Chasca:![]()
Zani
<strong>修改了一下头发问题 Fixed the hair problem: https://www.pixiv.net/en/artworks/124810925 </strong> Only clothes:https://mega.nz/file/dg1zgawww.pixiv.net
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[R-18]【原神】_恰斯卡_Koikatsu_HEAD MOD
Download:https://nyako.gumroad.com/l/ntaezt Hello everyone this is nyako! こんにちは!Nyakoです! 老哥们好!我是nyako! I will release new workswww.pixiv.net
I would like the card itself lolanyone have this zipmod 5896.pufferjack1 it's for AASTARTES's Artoria Caster card and i can't find it in sideloader modpack
I don't think it's BRS... but not sure... XDUnfortunately I only have this https://gofile.io/d/WA9ZSe
Anyone know who made this scene
Fake ass card for the 3rd time lololol XD. But seriously, does any hero here have BRS card from earthship please
Another victim of the sample card...
You'd be able to do this with overlays, but body type would remain the same across all outfits. Overlays however can be configured to be outfit specific, and you can use different overlay textures.Is there any method to create 1 card but different body, size/type overlays, skin colour, eyes, eyeliner, eyebrows? Like literally each coordinate is different? Kinda wanna play around in maker I want to make unique character. If possible, like each coordinate have different personalities? I'm kinda wanna trim my card storage that's why XD.
it's hard working you know.Is there any method to create 1 card but different body, size/type overlays, skin colour, eyes, eyeliner, eyebrows? Like literally each coordinate is different? Kinda wanna play around in maker I want to make unique character. If possible, like each coordinate have different personalities? I'm kinda wanna trim my card storage that's why XD.
Does anyone have Kafka and BRS from earthship?
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卡芙卡(泳裝ver.)
<strong><span style="color:#a74797;">一直看到廣告</strong></span> <span style="color:#a74797;">▼ download + showcase video: https://www.foriiwww.pixiv.net
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ブラック★ロックシューター
𝒄𝒐𝒎𝒎𝒊𝒔𝒔𝒊𝒐𝒏𝒆𝒅 𝒃𝒚 genomirai (in MだSたろう's style) <span style="color:#80d703;">✧⋄⋆⋅⋆┈┈┈ ⋆⋅☆⋅⋆ ┈┈┈⋆⋅⋆⋄✧ </span> <span style="color:#80d703;">www.pixiv.net
I heard from my friendGetting earthship cards is like trying to flee east germany without getting caught.
Dear god...I heard from my friend
You have to $30 to get character card with only hair, if you want it full with clothes +$69
total $99 for 1 Character card
that not all, if it's your first time subscription
you have to pay $99 first and you will get the card after you give him a trust one month
but after this card https://www.pixiv.net/artworks/106836927
$69 you will get only hair, $168 for full clothes and mod
I think this is why it's so hard for his card to be leak
Yeah, so something I see quite frequently is people will construct a faux-IK rig by using folders/objects and NodeConstraints. Basically, they'll parent, say, multiple bust bones to a sphere or folder, and either hide the sphere using MaterialEditor or just keep it as a folder.Ass loop
TY so much, I think I got it!!
but it's not very intuitive, it would be easier to do it manually as when we move her leg or an arm, u know. Those red dots appear...
Anyway, I feel that maybe I'm still missing "plugin" or something, bcz I don't get any buttock bones. :s
Just create a new folder an set it as parent to "faux IK" nodes.Yeah, so something I see quite frequently is people will construct a faux-IK rig by using folders/objects and NodeConstraints. Basically, they'll parent, say, multiple bust bones to a sphere or folder, and either hide the sphere using MaterialEditor or just keep it as a folder.
From here, they can just click on the parented folder/object on the workspace to show axis controls for it within 3D space. This is much more intuitive to manipulate, so it's just a matter of adjusting the position and creating keyframes in Timeline.
I'm sure you've seen loads of animations with a ton of nested folders named things like "HIPS | (some character)". Or perhaps just a bunch of crap named "New Folder" all nested 5 or 6 layers deep lol. This is the faux-IK rig, and manipulating these objects is what creates the motion. These are usually trickier to alter animations on however.
A particular set of bones may have 5 subfolders, but the maker put timeline data on every single one. This means no matter what you manipulate, it will always "reset" back to whatever Timeline has for it. Sometimes you can find an unused folder to make adjustments with, but more often than not you'll have to untick something from Timeline to manipulate it the way you might want.
But that's more or less how animations are created --- a fake IK rig is constructed using NodeConstraints, and you can just create keyframes and manipulate multiple bones in an "IK-like" fashion even though it's technically not even a real IK rig. What's interesting is you theoretically only have to make this rig once --- you can just make it in an empty scene with a default character, and then import that any time you wish to start creating an animation. It'll still require some tweaking with NodeConstraints and updating offsets when you swap characters, but I imagine this would be easier than making the rig from scratch every single time.
There are also different ways to create animations. HC for example just animates the IK rig directly, and only seems to do simple bone tweaks that are static (like shifting a body part into a position otherwise impossible). This is why you can quite easily swap characters in his scenes and the animation more or less stays the same, with maybe a few bone tweaks needed to keep things from clipping. Animations built with fake IK rigs need a ton of work despite being much more adjustable, because EVERY nodeconstraint needs to be updated for the new position data of that character.
Honestly, I think it'd be easier to spend a year taking a crash course in Blender than trying to learn the arcane coomer magic of KK Studio. I'd say I'm somewhat well versed in Blender and there's just tons of jank with how you have to do the same things in KK Studio, but it is impressive that there's a fully featured graph editor. It was never meant for animations of this complexity, but it does amaze me how far people are willing to go to make some good stuff.
As for "missing bones", at least half the bones are NOT named intuitively and seem to use romanized names. The buttcheeks in specific all contain "siri". If you select a character, right click the KKPE icon in the lower left corner, it should pop up the advanced window. If you click "bones", you can just search for what you want and it'll show you every bone with that word in it.
I will for sure work on a video to demonstrate making a basic animation, from making a janky rig to animating it. It'll take some time though.
ooooh. speaking of giddora, did u try to reposition the characters?Just create a new folder an set it as parent to "faux IK" nodes.
I often load a complex scene from authors like of "Imsayaa", "GIDDORA" etc. and remove everything (excluding the main motion itself) to recreate the scenes with different maps, lighting, characters.
Definitely much, much easier than Blender where a single rigged character obj can brick my whole system and take fucking forever to render.
Koikatsu is not perfect with it's visual glitches and wacky UI but still better than having to empty your pockets to a render farm.
Damn I hadn't actually thought of that, but that's an example of the "jank" I was referring to, lol. Like yes, it will work, but I'm coming from a background of hobbyist animation and there's just a lot of weird tricks to making things work in KK Studio.Just create a new folder an set it as parent to "faux IK" nodes.
I often load a complex scene from authors like of "Imsayaa", "GIDDORA" etc. and remove everything (excluding the main motion itself) to recreate the scenes with different maps, lighting, characters.
Definitely much, much easier than Blender where a single rigged character obj can brick my whole system and take fucking forever to render.
Koikatsu is not perfect with it's visual glitches and wacky UI but still better than having to empty your pockets to a render farm.
Here.Where can I find the zzz player boy zipmod?