[ILLUSION] Koikatu! - Card Sharing Request Thread 2.0 (Restart)

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kirito

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I heard from my friend
You have to $30 to get character card with only hair, if you want it full with clothes +$69
total $99 for 1 Character card
that not all, if it's your first time subscription
you have to pay $99 first and you will get the card after you give him a trust one month

but after this card https://www.pixiv.net/artworks/106836927
$69 you will get only hair, $168 for full clothes and mod

I think this is why it's so hard for his card to be leak
suckers actully paying this amount of money for this cards? what the hell ppl are crazy

and what so great about this cards what makes them worth so much
 
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cchh2222

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anyone has this?
 
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vuncee99

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does anyone has this fluid mod or know how to select this in studio? I wont find it anywhere.


help on how to attach this fluid on character properly would be appreciate it, parenting wont do the work
who's scene is this ?
 
tico963

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화면 캡처 2024-11-26 204932.png

Anyone have this Seras Ashrain card from MogelatteRIO ?
 
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natsuf

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Damn I hadn't actually thought of that, but that's an example of the "jank" I was referring to, lol. Like yes, it will work, but I'm coming from a background of hobbyist animation and there's just a lot of weird tricks to making things work in KK Studio.

You got me wondering though, is there a way to export actual character IK rigs? I wonder if you could animate in Blender using the same rigs the game would use, and import the animation as timeline data into the Studio? This would functionally allow the best of both worlds: intuitive animation creation, with the swiftness of viewing it in KK.
Characters can be extracted as objects to blender where you can play around with them. It was called object exporter plugin (maybe ?) You should ask around in official discord. Chara Studio has an Animations folder which can be filled with mods too. So maybe you can create your animations and import them with your own custom mod. But it'll be impossible to do touch-ups/minor fixes in chara studio with that approach.

Meanwhile, I'll keep janking it in Chara Studio bcz I couldn't be bothered with industry-grade software
 
Sogogx

Sogogx

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anyone got cards from?:


preview of cards:
Preview image of product
Preview image of product
Preview image of product
Preview image of product
Preview image of product
Preview image of product
Preview image of product
 
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Muffy

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Characters can be extracted as objects to blender where you can play around with them. It was called object exporter plugin (maybe ?) You should ask around in official discord. Chara Studio has an Animations folder which can be filled with mods too. So maybe you can create your animations and import them with your own custom mod. But it'll be impossible to do touch-ups/minor fixes in chara studio with that approach.

Meanwhile, I'll keep janking it in Chara Studio bcz I couldn't be bothered with industry-grade software
Hey, for what it's worth I'm not at all knocking the Studio. I actually find it very impressive seeing the kinds of animations things people have been able to make with it. Considering Illusion never intended it to have this much control, it's impressive what plug-ins and mods allow people to do in such a limited software environment.

I just dislike some of the jank with how to achieve doing certain things :). For example, last night I was trying to adjust the LookTarget of a character with keyframes already on LookTarget. It was a bit too far above the character so the irises were completely invisible.

Rather than remake it from scratch, I knew there had to be a way to keep the same keyframes but just offset the motion. It's a long story but I eventually achieved the result I wanted by baking the keyframes. This moved them into folders where I could just grab and manipulate the constraint. It's just little things like that which bother me. In something like Blender I'd just use a curve on X, Y, or Z positions to offset the motion. Timeline and ShalltyUtils appear to have this function, but I've never been able to get "convert to curves" to work, lol.

RE external animation, ShalltyUtils actually allows you to save selected interopables into XML files. You can select all of them in an entire scene and load it at-will in just a few button clicks. It would likely be possible to generate the same data outside of KK in a different software, so it might be technically feasible to produce the same data if you made an animation using the same rig and bones? I'm not a programmer otherwise I'd try to figure that out, lol.
 
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bronya

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May I ask why I have installed this mod, but the scene card still can not read normally
I use kks

 
muipoop69love

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I remember an idiot posting his MEGA folder on Bepis, along with cards he hadn't even announced, after that Kaos changes links frequently.
uj792x.png

Seriously fuck bv khjb for ruining the fun.
 
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NrgMonke

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I have been trying to search for these 2 mods since forever if anyone would happen to have them or know where to acquire them please lmk.
 
asmodeo

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Does anyone here have a collection of the Format Max scenes?
I have tried Isekai, but every time I try to download from there, always the Rar has corrupted files, it always happens with large files hosted directly there, a friend has the same problem every time he downloads from there.
 
Knicknacknock

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Helblind

Helblind

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Does anyone here have a collection of the Format Max scenes?
I have tried Isekai, but every time I try to download from there, always the Rar has corrupted files, it always happens with large files hosted directly there, a friend has the same problem every time he downloads from there.
I just tested the updated links from Isekai and they are free from corruption. Give it another try.
 
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TeetsDeep

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Anyone got that new Hongcha scene?
 
asmodeo

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I just tested the updated links from Isekai and they are free from corruption. Give it another try.
After downloading the file, have you tried to "unzip"?
Bcs that's where the problem is, I downloaded the file about 4 or 5 times and all 5 times I got an error when unzipping it!
 
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Anyone got new moonlight mask scenes?
 
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satsukiKoto

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After downloading the file, have you tried to "unzip"?
Bcs that's where the problem is, I downloaded the file about 4 or 5 times and all 5 times I got an error when unzipping it!
It seem "Format_Max Up to # 40.rar" this file, right? it's corrupted.
I try winrar, 7zip, bandizip and peazip
every softwares give me crc error
I redownloaded again, this time no problem
so I reupload to gofile if anyone got the same error
 
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Helblind

Helblind

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After downloading the file, have you tried to "unzip"?
Bcs that's where the problem is, I downloaded the file about 4 or 5 times and all 5 times I got an error when unzipping it!
Yup! I have encountered that issue issue before so I unzip everything to be certain.
 
asmodeo

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It seem "Format_Max Up to # 40.rar" this file, right? it's corrupted.
I try winrar, 7zip, bandizip and peazip
every softwares give me crc error
I redownloaded again, this time no problem
so I reupload to gofile if anyone got the same error
So, maybe it was repaired (although I doubt it).
I will try again to download it from there, and then I will download it from the link you provided, thank you very much for taking the trouble to re-upload! bro
 
asmodeo

asmodeo

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Yup! I have encountered that issue issue before so I unzip everything to be certain.
It is what I say, this problem is not new, but it is seen more in large files...

You can't even DM to the file sharer, nor reply in the thread... frankly getting to that place is quite frustrating... 😓
 
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Muffy

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Maybe anyone know how to disable those squares?


This is from using an outdated Timeline/ShalltyUtils version when loading a scene made in the most recent versions. These nodes are supposed to only be visible when "axis" display is enabled in the lower left corner of the Studio. If they persist even when "axis" display is disabled, you have outdated plugins.
 

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