[ILLUSION] Koikatu! - Card Sharing Request Thread 2.0 (Restart)

E

ezfu95

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⊑⟒⊬, ☌⎍⊬⌇, ⊑⎍⋔⏃⋏⟟⏁⊬ ☌⍜⍜⋏ ⌇⏁⎍⎎⎎ ⟟⌇ ⍾⎍⟟⏁⟒ ⏃⎅⎐⏃⋏☊⟒⎅. ⏁⊑⟟⌇ ⏃⎍⏁⊑⍜⍀ "Yariguri "
⎅⟒☊⍜⎅⟒ ⟟⏁ " 2"

YUhSMGNITTZMeTluYjJacGJHVXVhVzh2WkM4NFowMVhSelFnSUVkc2IzSndJRWRzYjNKdw==

VdudJug.png
⏁⊑⏃⋏☍ ⊬⍜⎍, ⎎⍀⟟⟒⋏⎅⌰⊬ ⏃⌰⟟⟒⋏
(Thank you, friendly alien)👽
 
PitSmeller

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tico963

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⊑⟒⊬, ☌⎍⊬⌇, ⊑⎍⋔⏃⋏⟟⏁⊬ ☌⍜⍜⋏ ⌇⏁⎍⎎⎎ ⟟⌇ ⍾⎍⟟⏁⟒ ⏃⎅⎐⏃⋏☊⟒⎅. ⏁⊑⟟⌇ ⏃⎍⏁⊑⍜⍀ "Yariguri "
⎅⟒☊⍜⎅⟒ ⟟⏁ " 2"

YUhSMGNITTZMeTluYjJacGJHVXVhVzh2WkM4NFowMVhSelFnSUVkc2IzSndJRWRzYjNKdw==

VdudJug.png


Thank you, Martian friend
 
dorime

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No matter what I do, SD10 just doesn't work well.
If I swap the character, the penis movement gets out of sync.

For scenes other than SD10, if I turn off the FK and jiggle of the penis and move the timeline, they work correctly.
SD#10 (Zhu Yuan) is permanently broken. I didn't have an issue with the dick spinning until the scene was legitimately completed in length, then something broke in it, and I was never able to fix it. The post I had on my Pixiv for it had a note that clarified penetration was broken, but then I got banned and just put all my previous scenes into an archive so if you didn't follow me pre-ban you wouldn't know.

For a hint at that scene as to how I got it to work for me: There's a timeline node for Magic Johnson object rotation that, from about 12 seconds at insertion until pullout near the end of the scene, is slowly spinning the Magic Johnson to keep it upright. The problem is if your character isn't Zhu Yuan default, then it rotates at different intervals based on height and torso dimensions. The only real solution (I think) would be to go and select every hip MAIN node for Wise in that scene and prevent the dick from going all the way in. I think what's happening is dan_entry node constraint is passing it's 0 X/Y/Z location for BP and it's moving/rotating the dick every time it goes in for the whole scene.

My pre-ban scenes are a bitch to work with because those are 1-2 years old by now and I was learning as I made my scenes. I mean shit my scenes now can be a bitch to work with for the same reason. With each scene I get better so bear with me y'all
your newest scene was great as always. But your hint folder was wrong so many people could confused. You should turn 'OFF' FK of penis.
FK SHOULD be on for the scene in the end/fixed result. If you turn FK off it will be floppy and phase through the stomach when inserted fully. FK needs to be on to keep the object stiff during animation. FK is (or should be) on for every scene I make (outside of maybe some old ones where I didn't know what I was doing). When the scene loads and the penis isn't where it's supposed to be, you need to select Magic Johnson A > open KKPE (EVEN if it's enabled by default) > move the timeline to register the KKPE bone nodes > it works. The note to enable FK is for people who do NOT have it on. The problem is, if you have it off and THEN turn it on, or if you have it on, turn it off, and then turn it BACK on, it needs to re-register the KKPE nodes, so you have to follow the steps above again to fix it EVEN IF it was working. I tried finding a workaround for this after I was last here in this thread and there isn't one (unless someone knows one that I don't).

Maybe y'all disagree, but I find just disabling/enabling KKPE and then resetting timeline to be much easier than the ImSaaya method (as an example, since that's what all the big creators do and his guide is often referenced in the community) where you have to go and find the right node in Node Constraints in a full scene's worth of contraints, turn it off, update position/rotation, and hope the animation works with the new parameters. Also, my scenes have genuinely full animation (usually) for penetration because I do insertion/pullouts - this is just a tradeoff for having that. I can't really do insertions or pullouts in my scenes without stiff FK penises and node contrainted vaginas, because chara studio is janky as shit.

Here's a visual example of why FK needs to be on (dick smash deniers look away): https://gofile.io/d/qZG3sJ

Sorry, yapping again - let me know if either of the things I'm saying in the spoilers don't make sense or if I'm wrong. Like I said in my latest post, I'm not an expert scene maker. I'll try to spell out in a more straightforward fashion how to fix penetration issues in my readme folders on future scenes.

If y'all want, I can try to post (somewhere) a guide to fix my scenes or something kinda like ImSaaya and Harada and whatnot. I just don't have a Fanbox or Patreon or anything so putting it on mega would take valuable space I need to keep my scenes up. I guess I never realized until recently how many people don't know the fuckiness with KKPE. I hate chara studio lol I should learn Blender
 
dorime

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Hi, that's me. Turns out the clipping was being caused by the "Shake Control", the readme didn't say anything about that which is why I confused. it says FK>KKPE. 😭 My original post was mainly joking about the first post I made about it (So I turned ON FK) but had no clue you had to disabled BOTH FK and Shake Control. Here's a gif of both FK and Shake Control being off https://gofile.io/d/JZ5UKj (Guys why are you downloading the gif file? You guys like lolis don't you. 😭) works flawlessly with no clipping. (Had to throw it in gofile because file to large big oof.) Anyways, you could maybe change or add to the README for the Magic Johnson to this. (This probably won't work for everyone, but it worked for me and a few others.)


This right here ^ But yeah, disabling both FK and Shake Control in Magic Johnson anim and it works flawlessly without any clipping no matter the character size.
I honestly have never even noticed Shake Control :ROFLMAO: at this point for all of you just turn FK/KKPE on and off and reset timeline until it works. I always have FK on by default because the dick isn't stiff without it, and I don't even know why this is happening because the OG scene files on my computer don't do this shit when I load them. It's ONLY the scenes I release, even though half the time it's the exact same file just with a frame on it.

And I was just making a funny when I said hint hint, I know my readme's don't cover everything. I just feel bad because I'm the source of the problem but like I literally see no way to make my scenes easier for chara replacement without putting constraints on what I can make. I'll play around with FK (and now Shake Control :ROFLMAO:) for my next scene after my current one I'm working on (it's actually almost done already lol). If I'm able to turn both off and have it work regardless of chara size like you say, then that may just be the fix for my problem. I have just always run into problems without FK on on my end.
 
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KK DONALD'S

KK DONALD'S

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Guys I need a tutorial/DIY guide for ripping a character model from a game (WuWa, ZZZ etc...) and importing them into KK.
Since it seems most ●•●•⚉'s cards are ripped assets so I'm thinking of doing the same myself.
Hell even some of those ultra overpriced Ltsuki cards seems ripped as well...

As a wise sage once said "learn to fish so you are not buying overpriced fishes from greedy fishermen" learning how to make the cards ourselves is the best action in the long run since maybe one day those authors will stop making cards or get a mental breakdown and vanish without a trace.
NinjaRipper, Asset3dstudio, Blender, Unity3d
 
PitSmeller

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THX!
May your road lead you to warm sands.

AwDm1kQ.png


Tried looking for it first, but Google told me I need to get it from HF Patch, more specifically, KKS porting mod pack. I hope it's not telling me to update to latest HF Patch cause I just did a while ago and I currently don't have much storage for that.
 
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The author's scene card loads two characters. He told me, "The protagonist's actions are linked to the actions of 'Infinite Girls,' and some additional actions are superimposed on top of that".
So I encountered a problem I couldn't solve: the character's limbs were twisted. The second picture shows the normal situation.
How can I recover?
 
Kaiser_Ravens

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AwDm1kQ.png


Tried looking for it first, but Google told me I need to get it from HF Patch, more specifically, KKS porting mod pack. I hope it's not telling me to update to latest HF Patch cause I just did a while ago and I currently don't have much storage for that.
 
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The author's scene card loads two characters. He told me, "The protagonist's actions are linked to the actions of 'Infinite Girls,' and some additional actions are superimposed on top of that".
So I encountered a problem I couldn't solve: the character's limbs were twisted. The second picture shows the normal situation.
How can I recover?
Can you share that scene?
 
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Kaiser_Ravens

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For some reasons I had to move the accessories elsewhere before putting in to its original place, or it will stay invisible.

3VyLQzs.png
Very interesting, at least there were no problems when I road it.
Maybe it's because I haven't updated plugins and mods for a long time.
 
T

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I honestly have never even noticed Shake Control :ROFLMAO: at this point for all of you just turn FK/KKPE on and off and reset timeline until it works. I always have FK on by default because the dick isn't stiff without it, and I don't even know why this is happening because the OG scene files on my computer don't do this shit when I load them. It's ONLY the scenes I release, even though half the time it's the exact same file just with a frame on it.

And I was just making a funny when I said hint hint, I know my readme's don't cover everything. I just feel bad because I'm the source of the problem but like I literally see no way to make my scenes easier for chara replacement without putting constraints on what I can make. I'll play around with FK (and now Shake Control :ROFLMAO:) for my next scene after my current one I'm working on (it's actually almost done already lol). If I'm able to turn both off and have it work regardless of chara size like you say, then that may just be the fix for my problem. I have just always run into problems without FK on on my end.
Buddy, but your johnson timeline keyframes are Blend Shape node, not ordinary one. So FK must be disable cuz it's high priority than BS, it ignores Blendshape keyframe.
I can't understand what you saying, so could you show some gif with 'FK ON'&Johnson works perfectly.
Well it's fckin weird I'm saying this to original author :3


 
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I’m not sure what you mean, but if you’re asking, “What scenes will he release in the future after the Phoebefish series?” you can check the announcement post for the upcoming series at this link. He already explained everything there.


I mean, did you upload scenes after phoebe series. I only recognize Mornye static scene, so I'm just curious if I miss something else.
You know...His works are so...irregularly uploaded.
 

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