guys how i fix the heavy/lag/fps drop sttutter in game even with small number of girls i still have it
would someone wen you have the time teach me how to fix it?
"hope is not just getting a better pc since i cant even afford cards imagine a better pc lol"
you can try
asset optimization, involves reducing the pixel size of texture overlays to a size that doesn't compromise detail and quality, using Photoshop.
Becaus, the biggest optimization destroyer in koikatsu is too large implemented pixel dimensions, on almost all assets.
As well as idiots who don't know what they're doing. Whether it's importing the wrong overlay sizes or some complete idiot who uses the Xiukmi shader on everything possible.
Like a 60x accessories of hair with xiukmi bullshit shader(fucking hell kill me)
(I once saw a psycho who imported an 8k texture for a microscopic belly button piercing.
Fuck it, when you can't even see it from a meter away. XXDDdhjjj)
Most implemented overlays haved to much resolution.
At the same time, most people import textures at even higher sizes, such as the pathological 4098x4098 pixels on assets that can even handle 64x64.
Generally, the concept of size is relative; one asset might use a few pixels, another a few dozen, another a few hundred, and another up to a maximum of 2048x2048.
For excample:
The situation is as follows, for example, the hair ports from Custom Order Maid 3D2, or those from Deathweasel.
They haves sometimes implemented:
Colormask in 2k (can be replaced with 64x64)
Detailmask in 2k (can be replaced with 64x64 up to 256x256)
Normalmap (same situation as with detailmask)
Unless you're making this radar for my dick, then you'll need colormask 512x512
(fuck it, I'm going to gangbang her with six souls after this post in the studio because I just got a hard-on, hihihi)
Here, in turn, you have an asset port in which the hair has 4k implemented, and unfortunately you can reduce it to 2k without lose detail.
我顺便把和纱也做出来了,然后修改了一下雪菜模型的一些瑕疵,大家可以更新一下雪菜的模型。我是在kks里面制作的模型,不知道在kk里面会不会出问题。 ps:模型文件有点大,包含了贴图 模型和人物卡下载:https://mega.nz/file/UAZh1Y7b#tsIfjB3hs
www.pixiv.net
In turn, here we have mods from Date a Live by YueFengYu, which use 4k or even probably 8k, and when you reduce them to 1k or 2k, even the visual details improve.
Card on my gumroad.
www.pixiv.net
In turn, yet another port of other hair assemblies, will be able to use 512x512, etc, etc, etc, blah blah blah.
I remember once using Mogelaratio(i hate that type no skill clowns) cards, they were terrible at 4K resolution and looked like crap.
They could freeze my old laptop for an hour.(actualy dead laptop. Rest in piss, my old ded friend.)
After optimization, in a 1:1 visual state, I could load the same card in 5 seconds (on a 20-year-old laptop).
Generally, if you want to see what effect too many render pixels have on optimization, test this plugin, which uses over a million pixels, simulates animations, based on overlays, like a picture book (you can even will experience fps drop/hard lag in the menu)
Overall koikatsu is a fucking mess, 99% of things need intervention and repair in these aspects.
and the first thing I do when creating characters, mods or using other people's cards is to fix the mess, just as a rule, even if my computer doesn't have lag, just so I don't torture my pc.
Because later, among other things, there are situations like the ones you describe in your case, and you could even add +10 characters without lag.