Character My collection of edited out Girls Frontline 2 cards

trpotat22

trpotat22

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Since I don't want to clog the main Sharing Request Thread with all the updates I'm posting my edited out Girls Frontline 2 cards here.

The point of edits is to make them as close to the GF2 models as it's possible, but with focus on getting the body proportions right and then the colors and other stuff.

As an example
Wzvh6.png

All these cards can be quite performance heavy since I use KKUTS_Tess and xukmi Tess shaders in some cases (to fix the clipping issues, or for the fluff effect or improve how the body looks like).

The list of the used mods or textures is in the credits.txt in each zip file.

Password to all files: gf2

Suomi & Papasha
Florence

Harpsy

Yoohee

Centaureissi

Basti

Lewis

Sakura

(Feb 22, 2026) Changes compared to the versions posted in the main sharing topic:
Global changes:
- Dorm outfit adjustments, fixed all the clipping issues
- Adjusted the skin effect/texture to make it a little bit closer to the one from GF2
- Some minor body changes
- Fixed some issues related to shadows in Studio

Suomi:
- Replaced the hair textures, doesn't use the SolityL's texture anymore, but a custom one (based on the original GF2 texture)
- Adjusted the colors of various outfits to make them look closer to the ones from GF2
- Added the fluff effect/texture to a few outfits

Papasha
- Adjusted the hair texture, painted the highlight effect over it
- Adjustments to the colors of a few outfits, switched around some parts etc.
- Fixed the skirt related issues, so when the physics just simply didn't work, now it works and it's adjusted through the DBDE plugin to reduce possible clipping
- Added the fluff effect/texture to a few outfits

Flornce
- Added two new outfits (the weird hair issue in one of them cannot be fixed, or at least not from KK)

Centaureissi
- Adjusted skirt physics stuff through the DBDE plugin to reduce possible clipping
- Adjusted the hair gloss texture for the swimsuit outfits

Basti
- Adjusted the hair texture
- Adjusted skirt physics stuff through the DBDE plugin to reduce possible clipping

Lewis
- Adjusted skirt physics stuff through the DBDE plugin to reduce possible clipping

(Mar 18, 2026) Changes
Added a new card:
Sakura
The Juedge's zipmod is most likely the 3d model from the older game version since it doesn't really much the one from the international version, but I still tried to make it quite close to the original, though in some cases I kept the older colors

Updated cards:
Suomi
- Changed the shoes in the default outfit (from a different zipmod)
- Slightly changed the neck area in the default outfit

Papasha
- Some changes to the default outfit, mainly around the neck

There are probably more changes to these two above, but I forgot what exactly did I change

Basti
- Minor adjustments to the default outfit
 
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trpotat22

trpotat22

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I'll probably upload another card in around 1-2 weeks

It's based on Juedge's mods and it's really not easy to get some outfit parts look correct while keeping the body proportions like in the GF2, so for example if I just go for correct proportions it will mess up some parts like the red scarf, so I had to figure out some middle ground.
There were the same issues with the other outfit, especially the neck area.

Obviously what you see on the images is very much "work in progress"



I'll probably need to change the outfit colors as well since these are not really 100% correct in a few cases

As a comparison there's the original Juedge's card


I also tried to improve the Suomi card and a few of her outfits around the neck, so I had to make it less accurate to the GF2 model, but it still looks very well:


Papasha also got some improvements, so a few adjustments to the clothes etc.

I'll upload them all at the same time once I'm done with the Sakura card
 
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trpotat22

trpotat22

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Added the Sakura card to the first post.

Based on Juedge's zipmod, but with completely different body proportions to match the ingame model and color adjustements (not perfect since the game uses many different color filters in the dorm and refitting room and crew deck).

For the face and hair color this was the main reference since it doesn't seem to have any filters applied:
Sakura_%28GFL2%29_S.png


The Juedge's zipmod is most likely the 3d model from the older game version since it doesn't really much the one from the international version, but I still tried to make it quite close to the original, though in some cases I kept the older colors.
Honestly I have no idea where from is that outfit model since the one here seems to match the ingame one:
art-role-img-110_effea28898.jpg

Same about the one from the official Chinese website.

Overall the card is far from perfect.

Recent HF Patch is for sure required to use this one since I applied many clothes as accessories to fix some issues or make some improvised "shifted" state for the legwear.

ZeEHZ.png
 
Malding

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It's a shame you can't apply the same shader and lighting in Koikatsu Studio as in GIRLS' FRONTLINE 2: EXILIUM. I really don't like the transparency in the shoes of the new Groza (OTs-14) skin in that mod made by judge.
 
trpotat22

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It's a shame you can't apply the same shader and lighting in Koikatsu Studio as in GIRLS' FRONTLINE 2: EXILIUM. I really don't like the transparency in the shoes of the new Groza (OTs-14) skin in that mod made by judge.
About the shader and lighting stuff, you probably could if you played with PostProcessingEffects mod and xukmi shaders in the Studio, so these:
And then combine that with the default Studio's options as well (so Shade and Shade 2 from Color Adjustments etc.)
But that would be a lot of work.

About that new Groza mod, show the picture of the issue, maybe I'll be able to help, or give me the link to the mod if it was shared on this forum somewhere.

Edit.
I checked the Juedge's pixiv and then a video showing how it looks like in GF2 and yeah, it's a mess, but for sure can be improved to make it look like in the game.
 
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trpotat22

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I noticed that there's an issue with all the legwear related clothes, so I'll most likely be fixing them soon.
Basically the problem exists because I applied KKUTS_Tess to the body of every card (so it's much smoother), then used xukmi shaders for some clothes, but I didn't really realize that in some cases it can cause this, so I tried to recreate what I did with xukmi shader by using KKUTS_Tess for clothes.

So here's the problem (xukmi shader):
ZzgxV.png


And here's the fixed version (KKUTS_tess shader / I haven't uploaded it yet):
ZzgLk.png

Actually I think it will look better than the xukmi shader.


I'll probably also update the legwear of every Dorm outfit to get it closer to the one from GF2 since right now it's just the default one from Koikatsu in most cases.

New:

Old
 
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Malding

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Hey. Have you seen the new cards from Roast Duck yet? Do you think you could improve the “Groza in a Dress” card? It's WAY better than the Judge's version, of course, but compared to the MMD model, it's still missing something, in my opinion. Idk, maybe the lighting.
Also, am I the one who's crazy, or do the models look different in the global version of the game compared to the Chinese client?
 
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trpotat22

trpotat22

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Hey. Have you seen the new cards from Roast Duck yet? Do you think you could improve the “Groza in a Dress” card? It's WAY better than the Judge's version, of course, but compared to the MMD model, it's still missing something, in my opinion. Idk, maybe the lighting.
Also, am I the one who's crazy, or do the models look different in the global version of the game compared to the Chinese client?
Thanks for letting me know that someone uploaded them.
And yes, for some reason people find some obscure versions of the models/outfits and then import them to KK, same happened with Juedge's Sakura mod, the outfit doesn't match anything, so it's maybe some prerelease version or I don't know, but I checked in the game, then official MMD models from the international website and then from the official Chinese account and all of them were identical (I'm actually using the Chinese MMD models as a reference btw).

The one in the image seems to be fine, it matches the chinese MMD model:

After checking it in the game I see what's the problem, so basically to fix the clipping issues the outfit was made much wider around hips.
Another problem is not visible underwear through the transparent clothes which can be easily fixed by changing the render queue value.
Overall the mod is not bad (body proportions obviously are not matching those from the game, but that's "normal"), but not great either, overall Juedge's mod is much more accurate, but it has some insane clipping issues and that makes it quite useless.
The hair shader is decent.

As for improving it I'm not sure, probably not, or not anytime soon (that might change once she is released in the international version, just like I didn't really plan to do anything with Sakura).
The next card that I'll probably modify my way is Soppo which will be released on the chinese server soon, then I bet someone will make a mod for KK, but if I decide to upload it when I'm done with it then after 1-3 weeks.

And I'm still fixing all the GF2 cards that I posted here. The clipping issues are fixed, but I want to improve the textures around the neck. Juedge's headmods are split into two parts and that really messes with lots of stuff and makes it look not that great.
If everything goes well I'll update all of them in the next 3-5 days
 
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TBBTo

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Thanks for letting me know that someone uploaded them.
And yes, for some reason people find some obscure versions of the models/outfits and then import them to KK, same happened with Juedge's Sakura mod, the outfit doesn't match anything, so it's maybe some prerelease version or I don't know, but I checked in the game, then official MMD models from the international website and then from the official Chinese account and all of them were identical (I'm actually using the Chinese MMD models as a reference btw).

The one in the image seems to be fine, it matches the chinese MMD model:

After checking it in the game I see what's the problem, so basically to fix the clipping issues the outfit was made much wider around hips.
Another problem is not visible underwear through the transparent clothes which can be easily fixed by changing the render queue value.
Overall the mod is not bad (body proportions obviously are not matching those from the game, but that's "normal"), but not great either, overall Juedge's mod is much more accurate, but it has some insane clipping issues and that makes it quite useless.
The hair shader is decent.

As for improving it I'm not sure, probably not, or not anytime soon (that might change once she is released in the international version, just like I didn't really plan to do anything with Sakura).
The next card that I'll probably modify my way is Soppo which will be released on the chinese server soon, then I bet someone will make a mod for KK, but if I decide to upload it when I'm done with it then after 1-3 weeks.

And I'm still fixing all the GF2 cards that I posted here. The clipping issues are fixed, but I want to improve the textures around the neck. Juedge's headmods are split into two parts and that really messes with lots of stuff and makes it look not that great.
If everything goes well I'll update all of them in the next 3-5 days
He made headmode can use koikasu face MainTex
 
LordBubnub

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I noticed that there's an issue with all the legwear related clothes, so I'll most likely be fixing them soon.
Basically the problem exists because I applied KKUTS_Tess to the body of every card (so it's much smoother), then used xukmi shaders for some clothes, but I didn't really realize that in some cases it can cause this, so I tried to recreate what I did with xukmi shader by using KKUTS_Tess for clothes.

So here's the problem (xukmi shader):
ZzgxV.png


And here's the fixed version (KKUTS_tess shader / I haven't uploaded it yet):
ZzgLk.png

Actually I think it will look better than the xukmi shader.


I'll probably also update the legwear of every Dorm outfit to get it closer to the one from GF2 since right now it's just the default one from Koikatsu in most cases.

Hey Chief, I hope you don't mind me asking, do you know to get the shaders in KK to look as close as possible to the actual GFL2 game?
 
trpotat22

trpotat22

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Hey Chief, I hope you don't mind me asking, do you know to get the shaders in KK to look as close as possible to the actual GFL2 game?
In the Material Editor (Clothes, body), or something related to the Studio?
In case of clothes or body probably yes, in case of Studio it's quite problematic since GFL2 has a much more advanced shading/lighting.
 
LordBubnub

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In the Material Editor (Clothes, body), or something related to the Studio?
In case of clothes or body probably yes, in case of Studio it's quite problematic since GFL2 has a much more advanced shading/lighting.
Aww man. Well even if it's not a 1:1 recreation (yet 😉), I'd like to know if there's any scene or settings you use to get it as close as possible. At least based on the posts you make, it already looks amazingly close. Definitely the environment and map is something I also want to recreate with the textures and lighting, but just the characters having the shaders nearly looking like the game is enough for me. Because the scenes I have somehow don't look like yours, but yours is cleaner and closer to the original. So I figured that it might have something to do with your scene settings.

WIU4M.png
g2Co1re.png


I just want to know if you know some kind of shader settings or post processing effects that can get it to look like it. I think I can use Grafko's VSK94 as a possible example of getting as close as possible. I'm not sure if he makes the scenes himself or he uses someone else scenes.

0vzcw08.png
h424wAI.png



I'm sorry for the poor ass image quality on the right, but I don't own her in my account so I just got it from a video. Anyways, seeing how it can look like this, maybe it is possible to replicate at least the exported image. Maybe 😅

For me, what's important is the final export of the image even if it doesn't look like it in studio. But I just wanted to hear your thoughts and if you have something that could be it. You're the closest one that I see that could possibly mimic this so any resource you can give me I'll greatly appreciate man 🙏
 
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